Saving the World in Half-Life

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Bruno Rodrigues

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Long Nguyen

Half-Life created a blueprint for the gaming industry on how to make games with interactive stories and realism. Interacting with NPCs, the natural areas, and the ambiance gives players the feeling that they exist in a new unique universe. If you’re a fan of sci-fi games, fps action games, and top-rate storytelling then I highly recommend the Half-Life games. The ground-breaking 1998 FPS video game Half-Life has guided generations of game designers on how to tell a story in a game universe without putting limits on the player. In this adventure game, players escape from a lab experiment that went wrong and revolt against cruel antagonists.  The interactive story is action-packed and game play never gets old.

When Half-Life 2 released in 2004, it far exceeded my expectations. The new game maps were lifelike and players are able to interact with NPCs (non-playable characters). Valve uses the GoldSrc engine to control how the NPCs interact with the players without generating a cutscene or a text box. The storyline about citizens revolting against a corrupt leader in an interesting one. HL2 continues where Half-Life 1 left off. In HL1 the story opens with a botched lab experiment in the Black Mesa lab, resulting in an invasion of menacing aliens and zombies. Your mission was to escape from Black Mesa with the help of companions. The game designers at Valve created amazing effects without cutscenes. The perfect game music creates a dark ambiance with rooms swarming with zombies. 

I have nothing but praise for these games. Valve CEO, Gabe Newell said, “10 years from now people will look back at Valve and see a company that genuinely cared about the games and the people who play games. We did not cut corners and yeah may never have shipped on time but at least we lived up to its responsibilities to moving things forward.”

My rating: 10/10